WaterIGK

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Uploaded by on Mar 13, 2009

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Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (wtoman)

  • ...stunning! Really.

  • Thanks :)

  • Yeah - you're right it's a lot harder :) Quite complex physical model should be used for that.

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All Comments (6)

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  • This looks really nice.

  • The horizontal transparency is the thing, that most water demos don't have.

    Congratulations!

  • Couldn't it be achieved with a line of code which calculates and supervises the height of the waves with the impulse physics?

    Like when you have two waves coming on a rope. One from other end and another from the other end. The other one makes +1 height wave at the top side of the rope and the other one makes -1 height wave under the rope.

    When those pulses one the rope meet their combined height on the rope is 0. And when they have passed each other they again are +1 and -1 heights.

  • It looks really nice, the only thing really needing improvement I think is the effect for the water's edge. Crashing waves would be nice, but I understand that's a lot harder than what most graphics engines/cards can do easily.

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