WaterIGK
Uploader Comments (wtoman)
All Comments (6)
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This looks really nice.
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The horizontal transparency is the thing, that most water demos don't have.
Congratulations!
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Couldn't it be achieved with a line of code which calculates and supervises the height of the waves with the impulse physics?
Like when you have two waves coming on a rope. One from other end and another from the other end. The other one makes +1 height wave at the top side of the rope and the other one makes -1 height wave under the rope.
When those pulses one the rope meet their combined height on the rope is 0. And when they have passed each other they again are +1 and -1 heights.
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It looks really nice, the only thing really needing improvement I think is the effect for the water's edge. Crashing waves would be nice, but I understand that's a lot harder than what most graphics engines/cards can do easily.
...stunning! Really.
Duneatmydonuts 2 years ago 2
Thanks :)
wtoman 2 years ago
Yeah - you're right it's a lot harder :) Quite complex physical model should be used for that.
wtoman 2 years ago