Blender Rivers and streams. Animated textures.

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Uploaded by on Jan 20, 2009

Making water flow using animated textures. It requires lots of messing about with the texture settings to get things looking right but keep changing them until things look OK.

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Uploader Comments (QJgoldfish)

  • Wow, excellent form. How do I make the water change directions though? (when the water bends left or right) Also, do you use Blender 2.56 now?

  • Water doesn't bend...! But you can make the texture go round corners by bending the plane with a lattice.

    Yes I use 2.56 now.

  • @QJgoldfish Could you tell me the settings you use to make the water in 2.56? I haven't successfully gotten good water like that yet, and I'd learn faster from using the values once.

  • Detailed settings depend on the scene the water is going into.

    Have you got an animated plane in 2.56? If so try looking at it from various camera angles, try shallow angles with the camera close to the plane. Lighting is important too, try giving the lamp and plane different shades of blue and play with the speed settings- vary the offset settings.

    Try that first on a clouds texture with the default settings- just uncheck color and check normal on the influence panel. Let me know how it goes.

  • hi im going for a stream to place in a game and i dont know if it will work does this mode of animation work in the blender game engine

  • I assume so, I haven't studued the game engine but I think it's all about making objects and characters perform in standard blender renders.

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  • Animated textures are relatively easy, but in game engine they're a huge bitch to do. OHSHI- A PLANE!

  • I can't Get It To Work

    Blender 2.49b

  • Uhh.. planes are infinitely flat

  • I've had that problem too, don't know why, but you can set the IPO curve manually.

    With the plane selected open an IPO window and select material then click on the appropriate Ofs in the list down the righthand side of the window (it turns white). Ctrl + left click at zero on frame 1 creates a line, Ctrl + click on a different value at frame 100 creates a curve. (Press the K-key and the window changes to allow points on the curve to be deleted individually).

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