Second Life Tech Demo - Model Import and Global Illumination

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Uploaded by on May 20, 2009

Short tech demo showing in-development Second Life features. This clip was shown at SLCC 2009, and shows model import and real-time global illumination from the sun.

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Science & Technology

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Standard YouTube License

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Top Comments

  • Heheh... In light of Linden Lab's recent hard-line take on copyrights, Am I the only one who finds the use of a copyrighted comic and movie character in this demo a bit ironic?

  • Please don't let this fall into the abyss with things like the Av Puppeteer. This will be amazing and even make the crappiest of builds look...not as crappy.

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All Comments (58)

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  • I can't wait until they release the new lighting and shadow system. Although I am a bit sad too, I actually enjoyed hand-painting shadows and highlights onto my buildings. I was just starting to get good at it.

  • too bad that for GI you still need a nice GPU with shader model 4 capabilities :/, but the effect its really awesome, there arent too mcuh game that use that with this high quality.

  • this is incredible. that shadow work is utterly mind blowing.

  • @hyper672 If you'd read..

    Short tech demo showing in-development Second Life features. This clip was shown at SLCC 2009, and shows model import and real-time global illumination from the sun.

  • WHAT PROGRAM DID U USED? PLZ TELL ME! WHATS THE LINK TO THE PROGRAM?

  • @CokeSupply x2

  • @M4771

    Yes you're right, I was reading up about that - and frankly I am genuinely surprised that LL is actually doing something right for once - in all honesty I expected them to fuck everything up, given their past performances - I'm not holding my breath lol

  • @CokeSupply More dependant on what collision mesh is given them by the creator.

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