Second Life Tech Demo - Model Import and Global Illumination
Top Comments
All Comments (58)
-
I can't wait until they release the new lighting and shadow system. Although I am a bit sad too, I actually enjoyed hand-painting shadows and highlights onto my buildings. I was just starting to get good at it.
-
too bad that for GI you still need a nice GPU with shader model 4 capabilities :/, but the effect its really awesome, there arent too mcuh game that use that with this high quality.
-
this is incredible. that shadow work is utterly mind blowing.
-
@hyper672 If you'd read..
Short tech demo showing in-development Second Life features. This clip was shown at SLCC 2009, and shows model import and real-time global illumination from the sun.
-
WHAT PROGRAM DID U USED? PLZ TELL ME! WHATS THE LINK TO THE PROGRAM?
-
@CokeSupply x2
-
Yes you're right, I was reading up about that - and frankly I am genuinely surprised that LL is actually doing something right for once - in all honesty I expected them to fuck everything up, given their past performances - I'm not holding my breath lol
-
@CokeSupply More dependant on what collision mesh is given them by the creator.
Heheh... In light of Linden Lab's recent hard-line take on copyrights, Am I the only one who finds the use of a copyrighted comic and movie character in this demo a bit ironic?
SLOmegaConcern 2 years ago 27
Please don't let this fall into the abyss with things like the Av Puppeteer. This will be amazing and even make the crappiest of builds look...not as crappy.
Nerolus 2 years ago 11