Seems cool for a bullet hell kind of game, but how do you handle them when they are supposed to collide with a non circular type of object, like a ship for example?
Whoa...much respect. I'm too lazy to code collisions, but maybe I'll give it a try. Are you using separating axis theorem or circular collisions? Myself, I can wrap my head around circular collisions and bounding boxes easily but not much else, way too much work I'd rather spend coding some other nifty stuff.
nice... I really enjoyed that!
iforce2d 3 weeks ago
Awesome. That just looks plain fun.
YCDPKLD 3 months ago
WOW
FantasyX3I 1 year ago
@Nibberz86
Crafty.
unabomberman 1 year ago
@unabomberman The enemy ships are more or less circle formed and the player shoots very fast so you will not notice it.
Nibberz86 1 year ago
@Nibberz86
Seems cool for a bullet hell kind of game, but how do you handle them when they are supposed to collide with a non circular type of object, like a ship for example?
unabomberman 1 year ago
@unabomberman The engine only uses circular collision since it's fast and thus can handle a lot of particles.
Nibberz86 1 year ago
@Nibberz86
Whoa...much respect. I'm too lazy to code collisions, but maybe I'll give it a try. Are you using separating axis theorem or circular collisions? Myself, I can wrap my head around circular collisions and bounding boxes easily but not much else, way too much work I'd rather spend coding some other nifty stuff.
unabomberman 1 year ago
@unabomberman Everything but the grafic is self coded. : D
Nibberz86 1 year ago
@Nibberz86
I'm sorry, I didn't specify. I meant what library are you using for the collisions? Box2D, Chipmunk, or maybe you coded it yourself?
unabomberman 1 year ago