Particle game engine test

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Uploaded by on Dec 5, 2009

Just a random demo of my particle engine for my bullet hell game project.
Created in C++ and uses SFML libraries.

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Gaming

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Standard YouTube License

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  • nice... I really enjoyed that!

  • Awesome. That just looks plain fun.

  • WOW

  • @Nibberz86

    Crafty.

  • @unabomberman The enemy ships are more or less circle formed and the player shoots very fast so you will not notice it.

  • @Nibberz86

    Seems cool for a bullet hell kind of game, but how do you handle them when they are supposed to collide with a non circular type of object, like a ship for example?

  • @unabomberman The engine only uses circular collision since it's fast and thus can handle a lot of particles.

  • @Nibberz86

    Whoa...much respect. I'm too lazy to code collisions, but maybe I'll give it a try. Are you using separating axis theorem or circular collisions? Myself, I can wrap my head around circular collisions and bounding boxes easily but not much else, way too much work I'd rather spend coding some other nifty stuff.

  • @unabomberman Everything but the grafic is self coded. : D

  • @Nibberz86

    I'm sorry, I didn't specify. I meant what library are you using for the collisions? Box2D, Chipmunk, or maybe you coded it yourself?

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