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Tomb Raider lll - Area 51 walkthrough (part 3 of 4)

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Uploaded by on Feb 24, 2010

SAUCER ROOM: At the top of the long hallway is a locked room housing a UFO. Gun turrets are mounted in two corners, with three sensors along the first corridor. Jump the first two and crawl under the third. Climb over the crates in the back. Kill the guard in the next room before he goes down the hall to the right and trips the alarm. (This activates the gun turret in here and calls another soldier.)

Press each of the 2 buttons on the catwalks in turn to call in a pair of guards. Now get ready for a timed-door run. The right button (when facing them) opens the inner doors and raises the trapdoor in between the two sets of doors. The left button opens the outer doors. Press the right button first, press Look to get Lara's perspective back, backflip off of the catwalk, roll and take a running jump to land on the bank of computers in the middle of the room. Run across it, jumping at the end to grab the other catwalk. Pull up, run to the button. Press it, Look, backflip off the catwalk, roll and run through the open doors.

Once in the next room, kill the soldier lurking behind the bank of five switches. Pull the second from left and the two rightmost switches to open the room with the flying saucer. (NOTE: These are the ones that give you "visions" of the saucer room door. If you do this quickly, you can run out before the soldier emerges from behind the switches. Thanks to Jeff Reid for this tip.)

Go back to the saucer room via the small door on the left. Push the button near the ladder to open the trapdoor above. Climb up and back flip onto the ledge. Pick up the shotgun shells. Take a running jump to the catwalk above the saucer, drop down and take the LAUNCH CODE PASS. Slide down to the floor.

BACK TO MISSILE SILO: Go back to the missile silo area the way you came. This time, drop through the opening in the floor (in the room just past the lock where you used the hangar access key). Use the switch to open the door. Use the card to uncover the launch button. Press the button and immediately roll, side flip and sprint down the hall to avoid being toasted as the missile is launched. (You've gotta wonder what Lara just blew up.)

Climb back up to the silo and scale the scaffolding to the top, picking up a large medipak on one of the platforms on the way. You may be able to kill the guard at the top from there. If not, take care of him when you get up there. Use the switch to open the gate. To get past this next laser trap, crawl after it as it moves away, stand, jump over it, run forward and crawl out. Get the grenades on the other side. Follow the passageway to the end. If Lara draws the MP5 at this point, she'll be able to target the sniper in the tower outside from the safety of the tunnel. When he's dead, climb up and out.

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