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4th Edition Design Philosophy

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Uploaded by on Feb 28, 2008

Chris Perkins details out the 4th Edition design philosophy at the 2008 Dungeon and Dragons Experience.

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News & Politics

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  • 4th edition has extremely fun elements.

    That said, you lose so fucking much. Level 30 characters can kill gods in combat, but non-combat wise they have about as much power to alter their world as any peasant.

  • I respectfully disagree.

    Though every edition has its ups and downs, and excels in certain areas.

  • A players handbook a year?

  • 4th edition Design Philosophy

    -SUCK

    -Be the worst AD&D version yet

    -Eat money

  • yah, it's not like they have cooldowns or anything :p

  • You actually only need to prepare your daily spells. It works like this: Whenever you gain enough levels to get a new daily power, your Wizard class ability let's you pick 2 instead, then at the start of each day, you pick 1 of those to prepare, but you have all your encounter and at-will powers. Cantrips are something seperate again, though they still come from the wizard class, they don't count as attacks, so you can cast them through invisibility and not be seen etc.

  • lolz @ the wizard being wow-like

  • I don't use yahoo. Ironically, I find yahoo eats too much bandwidth and slows me down too much, :P. Have any other messenger's?

  • Virid, I'd love to have this conversation/argument in a faster medium. IM me at infernalistgamer on Yahoo Messenger. Sound good?

  • Now you simply just have a few more non-spell book required spells (i.e. the cantrips) than just read magic, probably due to the lack of a sorcerer in the phb. This is simply so that wizards aren't useless once they use up all of their spell book spells (and their not in a position to rest). Thats it though. Everything else is fire and forget.

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