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Maya to Zbrush Pipeline Part 2

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Uploaded by on Dec 28, 2008

The following is an answer to the question posed to me by Maikkeru: "How does one take a model from Maya into Zbrush, and then reimport it back into Maya." Well the following tutorial shows the correct workflow for exporting from Maya into Zbrush, and then returning back to Maya. I will discuss the importance of edge flow and clean topology, as well as the proper way to ensure your export between Maya and Zbrush is seamless.

This is Part 2 of the Series, "Maya to Zbrush Pipeline: Part 1: Zbrush to Maya".

For Part 1, follow the link below:
http://www.youtube.com/watch?v=9fyfGJxz_0A

Course Instructor: Shane Barber
A TibiusSoftTM Tutorial


Tibius, TibiusTV, TibiusSoft, TibiusSoft logo and TibiusSoft Television logo are trademarks of TibiusSoft in the U.S. and/or other countries. All Rights Reserved.

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Uploader Comments (tibiussoft)

  • The main problem I have is going to edit mode too.

  • No bother at all. Well lets see. Well going into edit mode. First when you have a model you are bringing into Zbrush you must go to the Tool Palette and Click Import. Now if you don't see the tool palette docked to the left then try clicking and scrubbing down on the blank space where it should be on the right. Once you have clicked import and brought your model into Zbrush, you need to click and drag it onto the canvas. Then you can click the edit button or hit the 'T' key to enter edit mode.

  • Also if for some reason your Tool palette is not docked to the side bar at all. You can go up to the main menu, find tool, hover over it so it opens the menu, and then click on the little "power" shaped icon to dock it to the side bar. The side bar can have menus hiding though sometimes on startup. They are usually just pushed towards the top so just click in an open space in the side bar and just drag the hiding menus down.

  • And one more tip. Zbrush is actually a 2.5 editing kit. So this means that if at anytime you go out of edit mode or hit t you will drop the tool you are working on to the canvas. If you hit T or edit again before drawing on the canvas you will re-enter the tool. But if you find that you are no longer in edit mode and are creating copies of your model on the canvas, simply hit Ctrl+N to clear the canvas, drag out a fresh copy of your tool. And then re-enter edit mode. Good as new!

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  • i have no export button in the tool box, help please. :/

  • Hi, Thanks for your awesome tutorial. I got a question if you don't mind.

    I made a model on maya, imported it into z brush and back again in maya as you showed us with a sub division lvl of 5 instead. But now i got a problem. When I try to wrap the high poly model (from zbrush) with the low poly model, maya is shutting down! Any sugestion of what can I do pls?

    Thanks

  • the sound of your mouse clicks are driving me insane.

  • Nice tut

  • Never thought of using this approach, but it's quick and gets things done. But not sure if It's good for creating models for animation,but its great for modelling and rendering poses out for people to see.

  • Sorry to bother but what if you don't see those lists of options? I've been having this problem since two days ago :s I'm new to the program. Thanks for the help.

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