... a video of me beating Desktop TD on Hard without losing a life.
This is a fun and addictive game and Ver1.2c added two extra difficult twists: (a)TWO CONSECUTIVE Boss levels at the end of the...
... a video of me beating Desktop TD on Hard without losing a life.
This is a fun and addictive game and Ver1.2c added two extra difficult twists: (a)TWO CONSECUTIVE Boss levels at the end of the game and (b) long sell-back time delays that grow with each sell-back.
The key to this solution was to build a maze in such a way that almost no tower sell-backs are needed until the end levels. Then you can have relitively short sell-back delays when juggling the last couple waves of creeps.
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Juggling is a term used in tower defense games, it refers to the buying and selling of towers to force the enemy units (creep) to go back through the maze again. In some games this is necessary to win, but in desktop TD it is completely unnecessary if you are skilled enough.
It not Hard Mode, its normal. You can tell by the fact that there are no Dark mobs and the end is not a Morph- and Dark-Boss and the fact that if you completed in hard mode the sheer points value would have been way above 6000. I like the enthusiasm in trying to mask the fact that it is normal by editing the word [Hard] in the top left corner of the vid. /pat
i got the idea of upgrading the squirt to the max and i passed it,dident have to do the strat you did tholike taking it off puting it back they all just died
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tower defense, dota, and risk all in one!
I like the enthusiasm in trying to mask the fact that it is normal by editing the word [Hard] in the top left corner of the vid.
/pat