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How to Create a Dice Cube using Blender 2.5 (HD)

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Uploaded by on Feb 13, 2011

MAKE SURE TO WATCH IN HD and use the FULLSCREEN option so you can see exactly what I'm doing in the menus. THANKS!

A short tutorial covering the process of modeling and coloring a dice cube. Done for a Computer Graphics Imaging class at Georgia State University. I hope it helps, thank you for watching!

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Howto & Style

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Uploader Comments (ktbug10585)

  • What did you press on the keyboard for 1:05 and how to rotate the dice like 1:47? I find navigation for blender is a nightmare compare to others...

  • @AwesomeRoyur

    Hi there! In the default mode, you can use the number pad keys to rotate the camera view. If you go under the VIEW menu, you can see the different views assigned to the different keys. To inch around like I did at 1:47 you use 4 and 6 on the number pad section of your keyboard. I hope this helps! I know it can be crazy confusing.

  • thank you so much! Just what I needed =)

  • @DarklyBishop

    YAY! I'm glad the video could be helpful!

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All Comments (13)

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  • Very good and informative tutorial. This helped me alot with my work for school. Thanks!

  • Nice videos. :)

  • @AwesomeRoyur I'm just starting out as well. My MacBook Pro doesn't have a numpad, there's no numpad mode anymore, and I couldn't find a way to map a keystroke (say, "fn + number") to numpad entries. Then I learned there's a fix in Blender.

    Start a new default project with command+n, then hit command+comma to enter preferences. Under "interface" there's an option on the left side called "Emulate Numpad". Check it and then make sure you "Save As Default".

  • @ktbug10585 thank you for the answer. I'm using mac and its magic keyboard which has no numpad whatsoever and magic mouse that has no middle mouse click. So far its been a nightmare trying to navigate blender using them. Any suggestion on what I should do?

  • SPEAK UP!!!!!!!!!!! I don't hear you!!!!!!

  • Thank you.. i'm using this program for a college class of mine and your tutorial helped me out a bunch.

  • @smthngdffrnt Search for "UV mapping". I think that may be what you're looking for.

  • I'd like to give you just a few tips:

    You can extrude the adjacent faces all selected at once without any harmful concequences by using the "Extrude Individual" button on the Mesh Tools pannel, instead of just hitting the E key.

    Then scale them all at once with S in their "Individual Origins", extrude again and let go (just E), and use ALT+S to scale them inwards (Individual Origins as well). This will make it less painstaking and time consuming.

    But you've done a perfect job, anyway. :)

    Cheers

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