By: Jesse Sandifer
Description: A ZBrush speed sculpt created by Jesse Sandifer.
Jesse uses ZBrush brush, painting and posing tools to create a
creature with different fish like qualities.
Artist Website: www.jessesandifer.com
Artist Email: jessesandifer@gmail.com
Software used: ZBrush
Company site: www.pixologic.com
Free ZBrush tutorials. ZClassroom.com Pixologic.com
I loved the toony Bee too...
Great techniques used in this series of videos specially I loved the use of masking to show the buldges and also how u didn't went behind finer details in the start and kept them for later after u posed the character....
mspamed 7 months ago
its a great piece, I think it needed a little more work on the hands, to follow the volume of details that the piece has
OmniVenom 1 year ago
whats the name of the cool song?
oh and great work 5 stars
jagz888 2 years ago
haha looks like jaba da hut
dinomanj 2 years ago
I totally dig how Zbrush lets you easily move around your object and paint on it without having to have 4 screens open like other programs I've used!
EASTSIDEDELI 2 years ago
I can't say for certain for all game company's, but I know Naughty Dog used about 20,000 Polys for the main Characters like Drake in Drake's Fortune, and he looked amazing! I'm pretty sure they used the same model in the cinematic and in game. It would make sense for online games to be 1-2k range though.
EASTSIDEDELI 2 years ago
In case you want to use a modell created in zbrush with a couple of million polys in realtime or for animation you create a normal map or displacement map wich will display the details on a lower version of your mesh.
igelkotten90 2 years ago
Awesome video. I was wondering bout low poly characters. As far as i know game companies wants the character to be 1000 .. 2000 polies.
Will there be uploaded a video for this kind of problem?
SlashXel 2 years ago
Wow. Wicked work dude....
ALilEmoGirl117 2 years ago
sssssSWEET!
Coltranized 2 years ago