Multitoe interaction: bringing multi-touch to interactive floors

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Uploaded by on Apr 8, 2010

We propose direct touch surfaces that are orders of magnitude larger than tabletops by integrating high-resolution multi-touch sensing into back-projected floors.

The key factor of the shown design is that it is based on frustrated total internal reflection sensing. FTIR allows it to identify and track users based on their sole patterns. The floor recognizes foot postures, distinguishes users who interact from people walking by, and enables high-precision interaction. In addition, the floor can approximate users' head positions based on the pressure profile in the soles and it extracts enough details from soles to allow users to play first person shooters by balancing their feet.

More info at http://www.hpi.uni-potsdam.de/baudisch/projects/multitoe.html

The shown work is a research project by Caroline Fetzer, Thomas Augsten, Konstantin Kaefer, Dorian Kanitz, Rene Meusel, and Thomas Stoff with the support of Christian Holz and Torsten Becker at the Human Computer Interaction Lab of Prof. Patrick Baudisch at Hasso Plattner Institute, Germany. Camera: Kay Herschelmann.

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  • This is good for humans without hands

  • New amazing multi-touch and touchless gesture computing Video:

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All Comments (30)

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  • beautiful!

  • I can see this become useful. But only in one way. MS Research has to come up with the rest.

    I dun wanna :-[

  • i cant wait for my "game room" to play a fps in =] push off and role across the room, the screen readjusts to your vision angle and is moving your avatar in the game, fucking awesome. probably be like guitar hero but with a gun to track which way your looking.

  • woah!!!!!!!!!!! i want one! (check out my vids)

  • amazing!

  • I winder how long it will take to make this into a consumer friendly product.

  • lol virtual reality counter strike

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