Own Game Engine - Featuring Doom 3 copycat Demo Beta
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All Comments (19)
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Que significa "copycat"?
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Anyway, I'd thought I share. This project looks exciting!
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Please read the my posts below first. I would suggest making a generic enemy class that inherits from your engine's object class, and write generic combat code to it. Like melee checks, and bullet collisions. Then subclass that enemy class for each specific enemy you have (zombie, Hellknight, etc). This will not only save you time and reduce code, but it'll also make it way easier to make changes. Your subclasses are also compatible with any manager class you write as well!
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Also, how far have you gotten with this project? It looks really nice, especially compared to the original DOOM 3 with extra effects. You mentioned in the description that you can only combat the zombies, but not the Hellknights. I'm guessing you are programming these two enemies differently? Are you using object-oriented programming with these classes? I'll post a suggestion above :)
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What format are the weapons in? I'm trying to find tools to import and export LightWave Object (.lwo) files with Blender, and all of Doom 3's weapons are in that format.
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"FPS Game Creator x10"
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Nice! :D
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i've been working on the .x format for my OpenGL engine (ported from DX9 a few years back). are you parsing the .x files manually, or are you using the DX COM objects to parse it? i can't seem to write a parser from scratch that interprets the text as well as DX.
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is your engine gonna be open for use, cause ive got a zombie game in pre production and i would like to check this out. you would be credited of course if it did get used. the main problem might be the fact that our lead programmer uses c, and this is c++, either way please drop me a message if it is available
Va muy bien. Felicidades..
Oye, como que hay algunos errores en la iluminación de los modelos... llega a verse como iluminación por tríangulo en algunas ocasiones... :S no sé si sea cuestión de tu engine o de los .X ^^
Bueno, saludos y síguele con esto, que se ve muy prometedor. :)
Ankhsethamon 2 years ago
Thx por el comment, el problema lo tienen los zombies, por ahi un triángulo tiene mal los smoothing groups, por eso se ve contrastante, es por la exportada desde Max, afortunadamente sólo pasa con los zombies, el hell knight no tiene problemas
0Camus0 2 years ago