Irrlicht using Ageia PhysX

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Uploaded by on Feb 21, 2006

A demo of the Irrlicht engine using Ageia PhysX to realistically render boxes tossed around in a room.

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Entertainment

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Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (andyZER0)

  • I dont get the big deal... its cheesy lookin?.. someone explain how this is amazing.

  • I'll accept the "cheesy lookin" comment :) It gets a bit repetitive after the first minute.

    I just thought it was cool that I could integrate a physics engine (Ageia PhysX) into Irrlicht.

  • Doesn't Ageia PhysX refers to the processor, not the physics engine.

    I think it's actually the Novodex physics engine.

  • I thought Novodex changed their name to Ageia?

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All Comments (26)

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  • Looks like it works faster than BulletPhysicEngine? Good work intregrating it

  • Good job !

    It must have been hard to link and merge Irrlicht and this physics engine, keep up the good work.

  • how does the physics engine calculate rotations and stuff? does It use SAT for collision detection? if not what does It use?

  • What a fantastic achievement. Well done. Connecting physics to the rendering engine is really hard work. I used Newton Game Dynamics with Irrlicht and we put together a small game. You can see some videos of it on my youtube channel.

  • It's a good idea to include Irrlitch and Ageia in a same project!

  • how to install physx on irrlicht?

  • Irrlicht looks too cool:| I need to try it!

  • Either good CPU or hardware accelerated physics.

  • How the hell do you have so many boxes yet it's not lagging o_o

  • no i think he s moving it himself

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