Irrlicht using Ageia PhysX
Uploader Comments (andyZER0)
All Comments (26)
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Looks like it works faster than BulletPhysicEngine? Good work intregrating it
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Good job !
It must have been hard to link and merge Irrlicht and this physics engine, keep up the good work.
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how does the physics engine calculate rotations and stuff? does It use SAT for collision detection? if not what does It use?
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What a fantastic achievement. Well done. Connecting physics to the rendering engine is really hard work. I used Newton Game Dynamics with Irrlicht and we put together a small game. You can see some videos of it on my youtube channel.
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It's a good idea to include Irrlitch and Ageia in a same project!
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how to install physx on irrlicht?
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Irrlicht looks too cool:| I need to try it!
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Either good CPU or hardware accelerated physics.
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How the hell do you have so many boxes yet it's not lagging o_o
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no i think he s moving it himself
I dont get the big deal... its cheesy lookin?.. someone explain how this is amazing.
thisphotoisproof 5 years ago
I'll accept the "cheesy lookin" comment :) It gets a bit repetitive after the first minute.
I just thought it was cool that I could integrate a physics engine (Ageia PhysX) into Irrlicht.
andyZER0 5 years ago
Doesn't Ageia PhysX refers to the processor, not the physics engine.
I think it's actually the Novodex physics engine.
orijimi 6 years ago
I thought Novodex changed their name to Ageia?
andyZER0 6 years ago