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I've played both 3.5 and 4.0 with a group of friends, and by far, we've enjoyed version 4 more. This is due to the fact that it's sooo much easier to go through combat and character creation/levelling.
Half of the character sheet looked like there was some secret key behind it, and when you're trying to teach the game to a group of young adults, you don't want complicated stat blocks and obscure rules hidden throughout the PH, you want stream-lined play that you can access easily.
Combat is more difficult now, in the sense that enemies have more AC and health than before. This leads to encounters being more memorable, and you wont find your group blowing their way through the adventure in a single session, and asking after a dozen sessions: so, whats there left that can still kill me?
That's the great thing - tactics have come into play, instead of combat being dominated by pimped-out chars. So much is made of positioning and buffs to overcome the high monster defences and HP, now.
By making "the sweet spot level 1-30" ... they forget to mention that 90% of the time all characters will be doing 1d6+ a certain ability modifier damage per round.
Each battle will have a couple 1/day or 1/encounter powers... then just spamming your 1d6+X spell :(
judging from all of the negative comments surrounding the 4th edition D&D, you all make it sound like it will make LEARNING the game easier (good for someone like me)
From what little 4.0 I've played... it's comparable to a mac computer. Very simple, you don't have to think, you just sit back, and you're sure it's doing the right thing.
3.5 was definitely more complicated... but that simply meant you had SO much more options.
Wait.. you TELL me what to do... um, why do I need that? What is the point of me playing my character with you TELLING me what to do... I know what my character's strengths are relative to how I build it and what class I play, wtf.
You know honestly i have tried to think that people were trying to do the best they can but lately... I don't know, times have really changed in that indeed it is the drive to make revenues. Dnd, windows vista, and another good example is movies. Lucas and spielberg put out shitty movies and make sequels to classics because they know it will anticipate people to see what has been done to their beloved classics. Everyone thinks they suck but everyone still goes to see them because of the NAME!
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Half of the character sheet looked like there was some secret key behind it, and when you're trying to teach the game to a group of young adults, you don't want complicated stat blocks and obscure rules hidden throughout the PH, you want stream-lined play that you can access easily.
This leads to encounters being more memorable, and you wont find your group blowing their way through the adventure in a single session, and asking after a dozen sessions: so, whats there left that can still kill me?
Each battle will have a couple 1/day or 1/encounter powers... then just spamming your 1d6+X spell :(
3.5 was definitely more complicated... but that simply meant you had SO much more options.