I've added a demonstration of bolting on RTE by i0n0s (Additional credits: ACEmod team, Bohemia Interactive, IceMotoboy, Kronzsky, Spooner, Studio Alpha, Vilas, and others..) to the SL: R mission. This is a WIP, and there are some rather interesting bugs, but nonetheless it does work across clients, even when hosted from a dedicated machine. This is to be used for out-of-roleplay GM purposes on the official server if enough kinks are worked out.
Keep in mind I didn't make RTE, but rather retrofitted it to a mission not designed for it. There's a custom locking/inventory and spawn system which has to be taken account for to make it more consistent.
The friend states also keep civilians from being targeted (Though they can be killed by crossfire) which is probably the first thing that should be worked on, though obviously that presents a problem because not always do you want random crowds (Groups) of civilians killed outright.
sparcdr 1 year ago
It's very easy to retrofit, simply add radio commands and disable the display check lines (where it exitwith{}) in the scripts noted by runtime after trying to use the init script from the radio command. Issues: Respawn loops and switchto cause problems and locks may have issues for non-AI.
sparcdr 1 year ago