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Darkbasic Pro - Oriental Fantasy Project by IRRADIC - UPDATE ( LONG HQ)

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Uploaded by on Feb 23, 2010

LONG HQ VIDEO

Unfortunately due to some circumstances, I wasn't able to work much on this project in the last couple of months. However I promised an update, so I'll present you a preview of the engine update. The old shaders were replaced with a whole new system. As you can see, shadows are now in the game, as well as bloom and a nice light ray effect. The overall look of the project has changed a bit due to the shader change.

This is just a preview, so please take it as it is.
-The scene is unfinished, obviously
-I gave the samurai only 2 placeholder animations, I will create new animations once the time comes
-The controls aren't perfect, character can't jump yet
-collision mesh hasn't been updated yet, also camera collision hasn't been implemented yet
And so on...

I'm planning to post another update in 1-2 months, hopefully the scene will be completed until then.

Some info on the project:
All objects and characters were created by me (mesh,textures,animations). Applications used are,3ds Max 2008, Adobe Photoshop, Darkbasic Pro and other Plug-In's.

Music by NGXMusical (composed for project)

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (Irradic)

  • jesus i didnt even kno tht dark basic was capable of doin tht, nice work, im using dark basic at college for the first time and its not going so well :/

  • @thePCgamingZone Thanks. Take a look at the tutorials in the newsletter and some of the examples that can be found in the forums. DBPro isn't too hard to pick up. Good luck

  • Great work man!

    Looks awesome!!

    Keep going!

  • @NoxWings Thanks !

  • did you make the models or get them somwhere else?

  • @mygameclips I created all of the assets

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All Comments (120)

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  • thought you disappeared 0.o

  • @DMoneyyxx Unfortunately Unity3D is a little bit too pricey for us at the moment. We have no financial backing and the free version is just too feature crippled to be of any use to us. Even though with Unity3D the possibility to publish to Xbox360 or Ps3 is there, it's very expensive since both platforms require extra licensing.

  • @jr2nd Thanks !

  • @ToXicX1994

    Personally I'm using 3ds Max in conjunction with an .x exporter.

  • very nice work right now i can only make a ball move and when it hits stick people they blow up

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