Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Terry's Maya Hair tut - part 2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
10,476
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 11, 2009

http://nemirc.wordpress.com

Part 2 of a tut I made about Maya hair for terryvasquez

This is the script. Just select the faces on your model you want to separate and then run the script:
polyChipOff -ch 1 -kft 1 -dup 0 -off 0;
string $nemSelected[] = `selectedNodes`;
polySeparate -ch 1 $nemSelected;

You can add it to your shelf for easy access.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (nemirc)

  • hi, i don't understand how to make a colide sphere constraint i put a sphere in and i selected my hair stoke the whole hair system was made wth one stroke. then i select collde sphere under create constaint and the hair keeps going through the head. do you know how i could fix this?

  • hello,

    well to create the collide sphere I do this: Select your hair system, then go to "display rest curves". Select ALL of your rest curves and then create the collide sphere.

    Since you have to select the rest curves one by one, you can do this. Disable all the selection masks on your main toolbar, then just activate the curves selection mask, and just marquee-select all your curves with a single mouse-drag :)

  • hi so i'm using the pant hair tool but its very hard to control. when i clck somewhere it doesnt always place the follicle. so i was wondering, how to make it more accurate?

  • You can check your UVs and try to make sure they are as accurate as possible. You can also try increasing the follicles per U and V, as they add more follicles but also make them stick better to your UVs.

  • how do you created the hair on the surface do you convert the scalp to nurbs or do you created the hairs on a nurbs sphere underneath the scalp

  • Hello,

    If you use the "paint hair" tool under the Hair menu, you can paint on either nurbs or polygon surfaces alike, so you don't have to worry about having a nurbs surface as your scalp (on the other hand, you do need a nurbs surface if you are using the standard paintFX tool).

see all

All Comments (9)

Sign In or Sign Up now to post a comment!
  • how do i select my curves the second time for sphere collide wthout havng to go back and select them all one by one? it takes forever. can you do it through the outliner?

  • i used 50 u and V count. I'm currently working on the constraint buy its hard to deal with so many follicles. how many constraint controls would you suggest making to shape the positions?

  • i fxed it. but how come i cant pant alot of hair on the hair line?

    it only allows me to paint 3. sorry bot all the questons know your probably busy wth alot of stuff.

  • wow that was quick thanks,

    which do you prefer?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more