In this work we deal with paint-on-glass animation, which is a technique for making animated films by pushing slow-drying paints from frame to frame directly under the camera.
Our approach consists of an interactive paint setup that physically simulates paint media. Together with a set of digital tools the artist is relieved from the difficult task of sustaining a constant frame-to-frame coherence while animating and is given the possibility to modify or undo earlier paint modifications. Regarding the interaction part, the artist stays in full control by employing a tangible interface. This allows artists to push pigment with their fingers, use special-purpose digital brushes, or even to employ real life tools like paper tissue.
Feedback from artists confirms the real-life behaviour of stretching and smudging the paint as well as interacting with the setup, resulting in a natural and reality-based methodology.
"Paint-on-Glass Animation - The Fellowship of Digital Paint and Artisanal Control", CASA 2011
Authors: Tom Van Laerhoven, Fabian Di Fiore, William Van Haevre & Frank Van Reeth
Hasselt University - tUL - IBBT
Expertise Centre for Digital Media
Belgium
http://research.edm.uhasselt.be/tvanlaerhoven/#Research
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