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Camera Mapping en blender. UVProject Modifier

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Uploaded by on Mar 15, 2008

Esta vez les dejo un videotutorial que prepare mostrando como hacer camera mapping en blender usando el modificador UVProject. La verdad que me encanta el funcionamiento de este modificador, habia hecho algunas pruebas con las texturas stickys que estan muy practicas pero esta tecnica me gusta mas por su facilidad de uso y visualización en tiempo real. Espero que les guste! copyright de :http://www.digitalartform.com/archives/2004/11/camera_projecti_1.html
mas info en http://pablo.lizardo.info

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Film & Animation

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Standard YouTube License

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  • yeah...this video will be popular beacuse Andrew kramer posted this on his blog...

  • I LOVE THE MOUSE CLICK SOUNDDD

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This video is a response to First attempt at Camera Mapping in Maya
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All Comments (24)

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  • @krateTV You could go through the trouble and make a back side, if you wanted. But why bother increasing rendering times for something you cant see?

  • @krateTV 3D camera projection is incredibly useful, and is used in just about every FX film you see today. You can set up multiple projections and blend them together and get a full 360 degree view if you wanted, it just takes more time.

    This method isn't for lazy people, it's incredibly efficient and render times are ridiculously fast, as in seconds if your models aren't crazy high in polys, which they don't need to be anyway.

  • Its not better just use, that image, unfold the cube, and the floor/wall, and apply the image as a texture??, because if you look behind the cube what are you going to see?? I tell to you, nothing, that only works if you are looking the image in a limited range, you cannot do a 360 degrees spin around the cube, or you can?? if you can just show it, that method is for lazy people that cant unfold/unwrap a simple cube to apply more accurately, mapp.

    Its just useless.

  • @gregvb He's spanish or french so no it wouldn't unless you can speak it

  • Just what I needed man! Thanks

  • Excellent thanks very much

  • It's actually a flying camera. I think you do it by either CTRL+F, SHIFT+F, or CTRL+SHIFT+F while you're in the camera view.

  • how do you move the camera in camera view in Blender? Everytime i switch to camera view then middle mouse to move the view, the viewer leaves the caemra behind

  • yes

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