Camera Mapping en blender. UVProject Modifier
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@krateTV You could go through the trouble and make a back side, if you wanted. But why bother increasing rendering times for something you cant see?
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@krateTV 3D camera projection is incredibly useful, and is used in just about every FX film you see today. You can set up multiple projections and blend them together and get a full 360 degree view if you wanted, it just takes more time.
This method isn't for lazy people, it's incredibly efficient and render times are ridiculously fast, as in seconds if your models aren't crazy high in polys, which they don't need to be anyway.
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Its not better just use, that image, unfold the cube, and the floor/wall, and apply the image as a texture??, because if you look behind the cube what are you going to see?? I tell to you, nothing, that only works if you are looking the image in a limited range, you cannot do a 360 degrees spin around the cube, or you can?? if you can just show it, that method is for lazy people that cant unfold/unwrap a simple cube to apply more accurately, mapp.
Its just useless.
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@gregvb He's spanish or french so no it wouldn't unless you can speak it
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Just what I needed man! Thanks
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Excellent thanks very much
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It's actually a flying camera. I think you do it by either CTRL+F, SHIFT+F, or CTRL+SHIFT+F while you're in the camera view.
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how do you move the camera in camera view in Blender? Everytime i switch to camera view then middle mouse to move the view, the viewer leaves the caemra behind
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yes
yeah...this video will be popular beacuse Andrew kramer posted this on his blog...
Freezelord94 2 years ago 25
I LOVE THE MOUSE CLICK SOUNDDD
coolymichael 1 year ago 8