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Real-Time RayTracer running on Intel Core i7

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Uploaded by on Jun 4, 2009

Ray tracer running on an Intel Core i7 920 @2.67 MHz with Windows Vista Ultimate 64. The ray tracer uses the pthreads library for parallelization. The peak performance of 22 frames per second (FPS) is achieved with 60 threads.

For the soundtrack i used an excerpt of the track "John Milton" by John Cale. I own this song on CD and i used only 1:33 of 7:56 minutes. In Germany this is considered is a copyright infringement by YouTube and Warner. But i think it is fair use.

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Science & Technology

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Standard YouTube License

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Uploader Comments (joerndinkla)

  • The thread pool idea or comment does sound like the way to go... is there a reason you chose to run it the way we are seeing it here or was the previous comment good advice. I wouldn't say bad idea, but i'd love to know your thoughts on that comment

    MtD

  • I chose the easiest algorithm to implement. I will try a thread pool as soon as i have some spare time.

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  • Although you're getting peak performance at 60 threads,>8 threads on the i7 is going to depreciate theoretical performance.Rather than rendering horizontal blocks, it'd be more efficient to render alternative scanlines using 8 threads - (thread 1: Y= 0,8,16,24 etc.) In your implementation, some cores would finish their workload early where the scene is simple, and thus have to be overloaded with threads to keep them busy. Alternative scanlines mean core workload would be spread more equal.

  • @spikkel70 now intel xeon E7500 have 64 core

  • @spikkel70 Right, 2006 tech beats 2010 tech lmfao, the ps3 is old outdated technology out-done by a $500 pc, the can't play any games in 1080p at 60 fps now can you, you'r best uncharted 2 runs at 30 fps at 720p and maxes out the ps3, if the ps3 is so powerful then why can't it do better then uncharted 2, like come close to crysis at medium settings at least. Everything the ps3 can do a pc can do + obviously a 1000 times more, ps3 sucks, switch to pc gaming dude, it's waaay better.

  • @tazss159

    cell: PPE=25 gflops / 10000 mips, SPE=12,5 gflops (x8=100gflops) total 125gflops

    12x core amd opteron = 10 gflops per core, mips unknown (to me)

    Intel I7 = 55000 mips, flops unknown

    Xeon 4x core (not sure) = 70 gflops

  • @spikkel70

    LMFAO, no dude, the core 2 duo like destroy's the ps3's processor like two times an over in everything. The time i asked that question i knew nothing, bt lmfao did u know a 7800 GT beats the whole ps3 in graphics.

  • @tazss159 the ps3 cell (with only 6 spe cores) is faster it has better floating point performance comparable with the new AMD 12-core opteron

  • isnt this why gpus are best for these kinda jobs...read somewhere that nvidia fermis cuda cores can process 24 threads simultaneous

  • what is more powerfull at ray tracer the ps3's cell brodband engine or the intel core i7

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