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Mudbox 2011: Creating a Creature Workflow

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Uploaded by on Mar 31, 2010

Creating a Creature Workflow in Mudbox software. Kenichi Nishida shares a few tips on optimizing your workflow in Mudbox, such as texture memory management, creating stencils from geometry, flatten UV space and more. In addition, Kenichi shares his personal workflow for creating a creature sculpt, from initial concept to final render.

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  • Thumbs up if you love Autodesk.

  • Holy Crap that's a long video!!!

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All Comments (58)

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  • whats the link for this website??

  • Fantastic! Thanks!

  • Would love to get a copy of the model in .stl to try out on a DIY 3D printer I'm working on.

  • what is it with gaming and goblins and ghouls? so cli-che

  • Блять, как хуёво, что на русский некому перевести(((

  • muy bueno me gustaria estar en el equipo del deiseño en

    3D me encanta el tema del la tercera dimencion

  • One day.....

  • Realy thanks kenichi Nishida This very very amazing God bless you.thanks again

    sathya

  • Pay the programmers to allow your retopology paint to simply be converted to a new base mesh. And also code a wrap feature and subdivide the new mesh and rotopology done.

    Please come up with better idea and simply pay the programmers to do it thanks. It will make things so much easier and less technical :) Thats the whole point isnt it.

    In the old days you had to write each vertex and connect to construct a model?

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