Layered Textures in Maya
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Uploader Comments (PolyNurb)
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All Comments (74)
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Thanks for this tutorial. but rendering output is not same like that working output. one layer will be showed on. if any tips for the layered output?
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Thank u for this tutorial. but in the last output in the rendering will not coming correctly as the working view. i could not see mixed texture. what can i do?- S.T.ARASU, Thanjavur.
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Is there a way to do this with 3 layers ?? I want to have dirt, grass, and rocks in the same plane surface. Is this possible ?
Thx !
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it's a great tutorial, yet i have an issue here, when i paint the grass selecting the 0alpha, it turn the part of grass semi transparent, is there a way around that?
underfox001 1 month ago
@underfox001 Yeah it's a known issue in the viewport regarding video card drivers and such (happens to some folks). Also depends on what type of video card you have. If you export to an engine like Unity you should see it properly.
PolyNurb 1 month ago
@PolyNurb oh ok, so it is maya related only? it's good to know, also, sorry to take your time, but is there a way to layer more than 2 texture and paint them? it would permit me to add more details to my terrain rock + grass +dirt.
underfox001 1 month ago
@underfox001 Most likely that is Maya viewport related. You can layer a lot of textures for sure...problem is most game engines support only 2 UV sets per model. You''l have to Google which engines support more than 2 UV sets.
PolyNurb 1 month ago
@Teivel666 - this is purely a real time effect. That's why ut doesn't render correctly.
PolyNurb 10 months ago
can i fit a texture in a rotation and position?
dranoel1963 1 year ago
@dranoel1963 - Not exactly sure what you mean? You can set keys on the 2D placement node of the textures and animate them moving across the geometry or rotating if you like. In fact this is the primary way to kind of do animated textures for game environments. I have actually creating flowing waterfalls this way, animated track turn arrows and stuff!
PolyNurb 1 year ago