Tweaked for RM. Pretty easy to import the model, but then there's animating... It's possible to use this with vBF2 AK47 Animations (or any other animations that fit vBF2 AK47). AEK using sounds recorded from BC2, some other weapons use sounds recorded from BF3 gameplay videos :) Also you can see ported PP2000. Thanks to Bad_santa12345 from BFEdtior forums for info on how to port weapons from P4F and to Sunderlan from Moddb for idea of recording BF3 gun sounds...
1p animations looks not finished... But not bad
ProfKiller336 5 months ago
@ProfKiller336 Old animations. Reload and sprint are fixed in new ones.
dodek1000 5 months ago
thats awesome! it must be difficult doing that
TheImaCowMoo 6 months ago
@TheImaCowMoo Not really. Just import and save the model in BFMeshView, open up with 3DS Max 9, fit weapon to another weapon to make sure you don't have to animate in 3rd person, if animations look good enough on this weapon (for example default AK47 would fit on AEK971) you don't have to make animations at all. But in this case I simply wanted to re-animate it. 20 minutes export + 2-3h of animating. But it's worth it.
dodek1000 6 months ago