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Dawn of War II - The Last Stand Developer Comments

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Uploaded by on Oct 15, 2009

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Warhammer 40,000: Dawn of War II - The Last Stand Developer Comments

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  • does anyone know if the imperial guard will become a playable race?

  • @JulianAeterna nope..mods are on mutliplayer maps with default race..i saw an imperial guard mod before mate..what i'am saying below is Team-Survival base..you build your own army like in rank games..with 2 of your allies and defend against waves of tyranids...if your army is completely wipe out..you're defenless as tyranids slowely advanced to your main building..so its 3 players vs 1 bot(Tyranid Hive)

  • well i wanted last stand to be an all out-coperative team battle survival base defense..where 3 players same as ranked team battle..base building..you capture requsition,upgrade resources..and hold off endless waves of tyranids..wave 1 -wave 30 ...the tyranids will try to capture req points to decrease money speed booast..while you defend and score as many points with your army..and soon the Waves gets tougher..overwhelming tyranids..Carfinex +tyranid guard...Survival..hope relic do this

  • Chaos Socerer joins the team.

  • @Stewster1993 lol faggotry sword lmao

  • Hope Last Stand makes a comeback in Chaos Rising...

  • space marines can call in a dreadnought that follows them around i say in a future update mek should be able to call da boys and get some type of meat shield a nob group of weak choppa boys or shoota boys or maybe some type of hammer as a weapon for better melee dps

    my build was big choppa heavy armor ard bits trophy rack w/e the thing is called to withstand knockback and the thing that heals when hit i was able to run around taking little damage but did worthless dps with that faggotory sword

  • seriously, i want my Necron back too.. I youst 2 own with them.

  • yeah, I want my Dark Eldar back, The eldar are just weak compared to them :(

  • daaaaang thatz awesome bro!

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