Recabinet 3 - Speaker Dynamics
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Published on Jun 20, 2012
Recabinet 3 is proud to announce a new feature - speaker dynamics. This is a paradigm shift in guitar recording. With the new speaker dynamics control in Recabinet 3.1.1, you can finally achieve the nonlinear dynamic response and breakup of real speakers. This is a free update for all registered Recabinet 3 users. Download at http://recabi.net
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Uploader Comments (Recabinet)
cankder 2 months ago
Hi .are you planing a hardware version of recabinet?
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Recabinet 1 month ago
No hardware is planned.
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Pedro Poyares 6 months ago
When it's 100% sounds like the bottom is going up. It's something like increase the bass frequencies. I did not recognize much difference at all. But very nice implementation!
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Recabinet 5 months ago
The algorithm affects the entire frequency spectrum, but you will notice some more activity in the low end definitely. The difference is subtle, but in a production context it really helps glue the guitars into the track better, simultaneously improving the audibility of parts and leaving more room for other instruments (especially vocals) to come through.
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Dupdopy 11 months ago
There is definitely a recognizable difference, yes. Could you give some information on how this is achieved? How do you simulate the speaker cone movement?
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Recabinet 11 months ago
As you may know, digital audio is all numbers, so you need to use math to change an incoming signal into a different output signal. Speakers were measured and the algorithm is based upon what was measured.
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All Comments (28)
Smurf431 8 months ago
I shut my eyes to listen to the clip and can definitely tell a difference....and it is for the best.
VERY nice!
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GrMfull 8 months ago
great demo !!!
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2009korte 9 months ago
awesome!
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2009korte 9 months ago
is it like an expander or tremolo/gate kinda signal added when the strings played harder ?
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2009korte 9 months ago
sounds less , plastic? more reel for sure!!!! big like!
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surfacexmusic 10 months ago
quiet amazing. and you can tell its not a EQ more like a very high refresh rate of IR dynamics..so its always moving...like it should..
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