Crysis Realtime Water Physics Pt 3
Uploader Comments (Genome66)
All Comments (63)
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that was scary
yeah i know but realy that was scary ^^
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@openracing true water physics is impossible to this date yes, but many companies use small balls to simulate water, this works rather well, just not 100%, although you wouldn't see the difference.
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@Genome66 this was the past men.... :P my water it's better!!!! :PPPPP
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How you make that?
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@openracing 3 years later (now) it is possible. See the "From Dust" game tech demo vids.
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@openracing PhysX, Dumbass.
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@openracing you ever seen nvidia's physx demos? thats real time fluid rendering
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What sort of CPU would be need to render fluid in realtime, with about 1 million particles :)
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omg im sorry but that looks terrible and fake
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holy shit man it looks so much better really good update
That's not realtime water simulation. Realtime water simulation is impossible. The true method takes hours to "bake". What you see here is the emission of many particles with blue textures, basically.
openracing 3 years ago 15
It is not impossible it just requires extremely powerfull hardware. This is done using a particle effects where each particle has collision physics. The only thing that stop this being impossible for modern hardware, is that the particles don't collide with each other
Genome66 3 years ago 19
You should render some videos using capture_frames so we can see the full wave without the stutter.
34minutes 4 years ago
I want to do this all in Realtime, no precomputation...
Genome66 4 years ago
Yeah, we know it's impressive. But still you're getting 2-3fps on that video, and we can't see the water in it's true smooth motion glory.
34minutes 4 years ago 6
Yeh I'm going to optimize the particle effect. You get the idea though.
Genome66 4 years ago