Maya Eye Rigging Tutorial

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Uploaded by on Oct 31, 2009

without the use of bones I demonstrate how to rig simple eyes and eyelids on a character

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Film & Animation

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Standard YouTube License

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Uploader Comments (OmniCausticInfidel)

  • Great tutorial, one question. When I move my model up and down, the eyes roll back because the handle is being moved with it. How do I make it so that the eyes are fixed looking forward, how ever I place the model?

    Thanks

  • @Betweenlimits

    if it is parented to the head joint and you move on ly the head joint it will be fine, if you try selecting both of them it will mess with the eyes

  • thank you, that was awesome! I have a project due in a week and i was killing myself over riggin the damn eye with 2 joints and orient constraint and other shit... this is SO much easier!!

  • glad to have helped! yea, I have also been really stressed out over these things so when i figure them out I help everyone out with these haha

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All Comments (8)

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  • I parented the circles to the head joint but when I move the head model the eyes do all sorts of odd things. How do you connect the nurbs circles to the rig?

  • also when i move this eyes are getting out of their seats and follow the aim on the head!!!

  • how did you make that you know when the eyes blinks?

  • Great tutorial! Helped me a lot when I was working on my animation project.

    One question though. How do you set limits to each of the curves to restrict how far it'll go?

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