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Havok4 Pachinko Madness Lag test

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Uploaded by on Oct 4, 2007

Well I set up a kind of pachinko machine
then fired balls at random force into it.
Then I set them to one force and added traps in each row to see how random they fell. Then I opened the statistics bar and fired 8 balls per sec then the time dialation dropped top around 50 percent. Oh and theres a part in there where I rode a ball down.

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Entertainment

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Standard YouTube License

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All Comments (8)

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  • Physx forever!

    

  • this reminds me of that mini game stage in Super Mario Sunshine xD

  • damn!! I want a copy of that build :P

  • Half of the lag is coming from the mass-rezzing of objects, the other half is coming from collisions of many objects in one place. If you notice at 0:45, they bunch up at that one place and hold there for a bit while the spheres try to figure out where to go.

  • This is madness!

    THIS...IS...HAVOK!

    LOL

  • it is lagging a bit

  • oh if only we could still gamble. LOL

  • I love you =D

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