subLOGIC Flight Simulator 1 for Apple II

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Uploaded by on Oct 25, 2009

A video clip for my Flight Simulator History Website: www.volny.cz/havlikjosef

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Gaming

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Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (196666joe)

  • what is the year that he comer

  • @MrGeophil The first sub-version of subLOGIC FS1 came in 1980. This upgraded sub-version probably in 1981-1982.

  • Did you intentionally make this funny?.... or is this really how it was lol...

  • @tom211t Try to imagine you are in 1980 year. Try to imagine you have a computer like 8bit Apple II with very low possibilities. Then you find the game brilliant.

  • @196666joe Oh no i know what you mean man, but still was it really that slow?... Its almost like a piss take in its own right cos youre still 1000ft above the ground and dont even get a chance to line up with the runway then *CRASH* lol... Thats kinda what i was gettin at.. Needles to say I do find these classics brilliant and appreciate the fact that had it not been for these then the todays flightsims may not even existed.

  • @tom211t This is the game real FPS. If you mean the crash at the end, there is a video cut between the video clips. So it seems like the crash over the runway.

Top Comments

  • Hi can my PC run this?

    Core i5 750 @ 2.66Ghz

    4GB DDR3 @ 1066

    Geforce GTX275 1792mb

    1TB 7200RPM HDD

  • I would award a pilots license to anyone who actually managed to take off and land successfully.

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All Comments (47)

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  • can u buy this

  • Gosh I remember this. Played it in the mid 80's. Before the internet and mobile phones. It was epic back then.

  • @Grazz1992 Sorry buddy, This game requires a minimal of Intel core i7 4.0ghz processor with 12gbs of RAM and a 4tb hard drive with along with the AMD Radeon 6990 graphics card

  • I used to love this! I used to like the fact that you can leave the grid, it made me wonder where in the program I was location-wise. I would mostly take off and land. The combat was fun too.

  • @Grazz1992 You have core i5 in 198x?

  • I will make an OPenSource simulator in C, which will be very similar to this, but the graphical output will be done with ascii-art, considering that today computer have aterminal resolution of at least 50x160 which can be tuned to 100x160 using some ascii characters in the right way. I think that games like this are cool because they have some sort of 'primordial force'... and this is even more true if one looks at the C code of such a game... things like rotation matixes and f=ma look clear

  • Although I have been heavily into OpenGL and such, I made both a wireframe and an ascii-art version of my 3D car simualtro, CTruck3D_Simplex.Watch my video on it. I think that they should teach how to do 3D graphics gmaes with ascii -art... we physicists like to go to ABC... This kind of graphics is the ABC of 3D graphics, and can be written from 0 in C programming language... it' not extravagant but at least one knows how it works, and today, low-resolution 3D can be displayed in Terminal

  • Was the ground modeled after my screen door?

  • WELL BETTER THAN X-PLANE

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