Devlog May 17, 2009

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Uploaded by on May 17, 2009

http://www.youtube.com/watch?v=sU5jfFwK0FM&fmt=22 HD
http://www.youtube.com/watch?v=sU5jfFwK0FM&fmt=18 HQ

Second devlog, now with stuff to actually show!

Decided to take an extra day to get the HDR/bloom fully working.

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Uploader Comments (SadisticPenguinOfAND)

  • Very cool. Though I must say, the moving texture is not easy on the eyes. I can't wait to see the final product.

  • Tom's working on a general material importer/exporter now from max, so this week should probably have a more sanely textured world to show off.

    I like how this game is coming myself =D

  • Woah, that's dizzying, is the ground moving or is that just the texture? I can't tell :P

    What are you programming it in?

  • The ground isn't moving but it really does look like it =P There's also a really subtle normal map that also moves along with the texture which causes the slight variance in lighting which does make it look a bit like the actual geometry is moving.

    The game uses C++, but also runs a dynamically typed scripting language that I wrote that runs in a simple virtual machine inside the program. That's mainly used for data-ish stuff... Things you take for granted like how fast the camera moves.

  • This is interesting to watch. I hope you guys make something cool. ^_^

  • Me too!

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This video is a response to Devlog May 25, 2009
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  • last 45 seconds was nonsensical rambling but w/e LOOKS AMAZING my God I almost wish i could be back and helping with this

  • OH MAI GAWD IT'S THE MATRIX!

  • Huh this looks amazingly fluid. The way this is going, I'm betting it's gonna be amazing. *Thumbs up*

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