ZBrush 4 - Exporting Displacement Maps from ZBrush to Lightwave 3D

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Uploaded by on Dec 7, 2011

http://www.learn3dsoftware.com/zb_4_lw_users_displacement_maps.htm

In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

In this tutorial Lightwave and ZBrush Instructor Adam Gibson shows you how to create Displacements Maps for a Velociraptor dinosaur model originally created in Lightwave 3D. By using the sculpting tools inside of Zbrush you can add detail to your models like muscle, bone, tendons, and ligaments and export that detail out as a Displacement Map for use in other 3D programs.

Adam shows how the Displacement Node in Lightwave 3D is utilized to reproduce the detail created in ZBrush from the sculpting process. The Displacement Node set-up is shown in full detail so that the student can easily recreate it on their own and even save it for use on other projects.

http://www.learn3dsoftware.com/zb_4_lw_users_displacement_maps.htm

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