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Let's Play Clock Tower 3 Part 4 The Velvet Curtain.....of Defense

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Uploaded by on Apr 9, 2011

Approach the stage to begin a cutscene. After the scene, Sledgehammer will begin chasing you. Quickly turn around and run behind the curtain in the corner. For some reason, Sledgehammer will not pursue you behind the curtain. You can use it anytime when trying to avoid him. While you're back here, pull the switch in the far back. It will lower a platform above while also causing a dead corpse to fall from above. Before you do anything else, raise the platform back up. You won't be able to progress if you don't do this. Now examine the corpse to find a note. It will give you a small puzzle to solve a combination number. With that knowledge, return to the front desk area. Behind the desk will be the safes. Use the combo (103) to open the safe. Inside will be the master key. You can use it to unlock the front door and return to get more holy water if you wish. Return to the auditorium and open the door near the stage. Inside the hallway, you can enter the nearby gray door and climb the stairs to get some lavender water. Don't bother continuing on because there's nothing ahead. Head through the other door in the previous hallway. When you enter, Sledgehammer will ambush you, sending your panic meter up. If you'r playing Clear Mode, Alyssa will instantly enter panic mode. You can either use a lavender water or return back to the auditorium and hide behind the curtain. If you decide to press on with Sledgehammer after you, it will be tough in the next area because a sigil will be blocking the door to the balcony. It can be hard trying to avoid Sledghammer while at the same time trying to break the sigil. There is a neaby locker to hide in, but if Sledgehammer sees you enter it, he will attack you anyway while in the locker, practically guaranteeing that you may die. Either way, once you're through to the balcony, he will not pursue you for now. Head around the top over to the other side and enter the door. You'll be inside a sort of backstage area. Enter the only open door and examine the coats to get matches. As you head back, Sledgehammer will ambush you again. You may be tempted to use a lavender water after your panic meter shoots up, but if you're quick enough you can quickly head back to the coats and use an evade point with the violin case. While he's down head all the way back to the hallway with the gray door. Sledgehammer will again surprise you, barging through the door on the right.

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