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WebGL Lesson 8 - the depth buffer, transparency and blending

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Uploaded by on Nov 16, 2009

This is a video of the results of part 8 of my port of the well-known NeHe OpenGL tutorial over to the new WebGL system for hardware-accelerated 3D graphics in web pages. The lesson explains a bit about the depth buffer and shows how to to use blending to produce transparency effects in a 3D scene in a web page. You can read more about the code, and see the other parts of the tutorial, at http://learningwebgl.com/blog/?p=859

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