This is a video of the results of part 8 of my port of the well-known NeHe OpenGL tutorial over to the new WebGL system for hardware-accelerated 3D graphics in web pages. The lesson explains a bit about the depth buffer and shows how to to use blending to produce transparency effects in a 3D scene in a web page. You can read more about the code, and see the other parts of the tutorial, at http://learningwebgl.com/blog/?p=859
Link to this comment:
All Comments (0)