For my next game I wanted my character to have realistically moving hairs, based on her movements, instead of going the traditional route of manually drawing them.
So I've come up with a system using simple Verlet integration and strings constraints, and added volume rendering using 3D primitives.
This is the result, as I've just finished the technical part (which is why it's not a good looking hairshape in the first place, the game will have much better hairs :) )
This technique also allows for dynamic haircuts, allowing the change the length of the hair dynamically. Next I'm going to work on curviness of the hair, and 'shape memory' for it to come back to its original haircut shape
Have this feature been integrated into IceCream? Do you have plans to do it? I'm learning it...
DiegoLeao 1 year ago
@DiegoLeao nope, it's not part of any public lib at the moment, sorry
Epsicode 1 year ago
You'd be surprised how easy the physics actually is! I should write a tutorial on SgtConker once im done :)
Epsicode 1 year ago 2