POV-Ray: Falling Cubes
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Uploader Comments (Benedek93)
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All Comments (19)
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@Benedek93 Yeah a new collider for cylinders was added last year but they've only just gotten around to releasing a new snapshot.
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How do I do that? I have POV Ray but I have 0 idea how to use it!
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@Benedek93 Allright. It seems to happen when the number of objects in the scene grows beyond some limit. I traced it to stack size. Issuing "ulimit -s 32768" helped for now. The previous limit seems to have been at 8192. This is a Debian package I'm using so I can't easily change it to allocate from heap instead.
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@Bisqwit Nope, that never happened to me.
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man u should have dropped the coins
daniyalman 8 months ago
@daniyalman Unfortunately ODE doesn't handle cylinder-to-cylinder collisions :-/
Benedek93 8 months ago
@Benedek93 It does now! (as of 0.12)
Danny77uk 1 week ago
@Danny77uk Wow, I didn't realize ODE was still under development. I haven't used ODE in a long time now, but this is useful to know. Thanks for the info!
Benedek93 1 week ago
wtf das muss lange gedauert haben!!!
hhhhh5i 8 months ago
@hhhhh5i Hehe, es war nicht so schwer... ich hatte schon alle benötigten Werkzeuge und Kenntnisse zur Verfügung :-)
Außerdem bin ich selten geduldig genug, lange Projekte durchzubringen :-D
Die Simulation selbst hat mein Computer auch ganz schnell durchgeführt.
Benedek93 8 months ago