POV-Ray: Falling Cubes

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Uploaded by on May 26, 2008

I've been learning ODE (Open Dynamics Engine). It's an open source library for simulating rigid body physics real-time. Now, I made a program that simulates 1000 cubes falling onto a plane (with walls, which didn't get off quite good in this video :( ), and I let it make a .pov file for each frame. I've let it run to 1000 frames, rendered them with POV-Ray and assembled them into a video with mencoder, as usual. If you have any questions at all, ask me :). If it's regarding ODE, just look at their homepage: www.ode.org

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Film & Animation

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Standard YouTube License

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Uploader Comments (Benedek93)

  • man u should have dropped the coins

  • @daniyalman Unfortunately ODE doesn't handle cylinder-to-cylinder collisions :-/

  • @Benedek93 It does now! (as of 0.12)

  • @Danny77uk Wow, I didn't realize ODE was still under development. I haven't used ODE in a long time now, but this is useful to know. Thanks for the info!

  • wtf das muss lange gedauert haben!!!

  • @hhhhh5i Hehe, es war nicht so schwer... ich hatte schon alle benötigten Werkzeuge und Kenntnisse zur Verfügung :-)

    Außerdem bin ich selten geduldig genug, lange Projekte durchzubringen :-D

    Die Simulation selbst hat mein Computer auch ganz schnell durchgeführt.

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All Comments (19)

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  • @Benedek93 Yeah a new collider for cylinders was added last year but they've only just gotten around to releasing a new snapshot.

  • How do I do that? I have POV Ray but I have 0 idea how to use it!

  • @Benedek93 Allright. It seems to happen when the number of objects in the scene grows beyond some limit. I traced it to stack size. Issuing "ulimit -s 32768" helped for now. The previous limit seems to have been at 8192. This is a Debian package I'm using so I can't easily change it to allocate from heap instead.

  • @Bisqwit Nope, that never happened to me.

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