Rainshader project for course "EDAN35 High Performance Computer Graphics" at LTH almost done. This will be our entry in the course competition.
Implemented features:
- Deferred shading with projected shadowmaps
- Rainfall
- Materials getting wet when rain hit them
- Materials slowly drying up after rain has stopped
We are working on implementing a day/night cycle and puddles forming after it has rain for a long time on a horizontal surface.
All this is being mostly done in shaders using glsl.
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