Bone + motion demo in C# / XNA
Tree/hierarchical bone structure that supports translation, size, scale, rotation, pivot offset, position offset
Keyframes interpolated with Catmull-Rom spline interpolation
Motions interpolated with linear interpolation
This was fun to make and took me about 1 and a half days. It's a tech demo / feasibility study for these types of in-game animations.
how is it going on? i am coding my own animation editor too
Kryomega 4 months ago
@Kryomega View some of my other videos that are "Project Sensei" -- I'm using this basic engine in a fighting game.
tgfcoder 4 months ago
double arm? O.o
guyon2342 5 months ago
@guyon2342 :P just to show it is extensible.
tgfcoder 5 months ago
looks awesome. Are you going to release this to the public?
OGMO11 11 months ago
@OGMO11 Possibly, it probably requires a bit of refinement before it can be used seamlessly in other projects.
tgfcoder 11 months ago