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Bone based 2D animation

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Uploaded by on Feb 22, 2011

Bone + motion demo in C# / XNA

Tree/hierarchical bone structure that supports translation, size, scale, rotation, pivot offset, position offset
Keyframes interpolated with Catmull-Rom spline interpolation
Motions interpolated with linear interpolation

This was fun to make and took me about 1 and a half days. It's a tech demo / feasibility study for these types of in-game animations.

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Gaming

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Standard YouTube License

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Uploader Comments (tgfcoder)

  • how is it going on? i am coding my own animation editor too

  • @Kryomega View some of my other videos that are "Project Sensei" -- I'm using this basic engine in a fighting game.

  • double arm? O.o

  • @guyon2342 :P just to show it is extensible.

  • looks awesome. Are you going to release this to the public?

  • @OGMO11 Possibly, it probably requires a bit of refinement before it can be used seamlessly in other projects.

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All Comments (8)

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  • I love how he ends with the pelvic thrusts, hahahaha! Excellent, looks great. :)

  • @tgfcoder I understand, i was joking :P

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