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Gran Turismo 5 London 350z Project Gotham Kudos style Review

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Uploaded by on Dec 21, 2007

Driving the 350z this way through London course reminded me of play Project Gotham.

I really like the addition of the London street course to Gran Turismo 5. It's courses like this that deliver that sensation of driving fast and reacting to sharp turns. Narrow streets and landmarked areas makes it feel like a get away type of driving as opposed to just circuit racing around a road course.


The new London Street Course is one of my favorite new additions to Gran Turismo's course selections.

The review here is to help showcase the track and also by evidence of the video show signs that the game physics have improved. They have improved in such ways that allow me to drive the car through the streets of London in a "Project Gotham" type of way...powersliding the car through the narrow streets. Simulation Mode, MT, all Aids off, and with Logitech G25 wheel and Clutch.

I bring up Project Gotham to get that image in your mind of the type of gameplay driving I will try to mimic. Without the Kudo's tallying up of course.

The London track really shows the graphics and processing engine of the PS3 at work as you take the car around the buildings, the lighting and reflections look true to life. Inside the car, with cockpit view, the lighting dynamically changes as you drive through the course.

Using the G25 and Clutch use in the game, featured towards the end of the video really sets GT5 Prologue on a different level from playing other console driving / racing games like Project Gotham.

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Autos & Vehicles

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All Comments (39)

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  • I really like the driving. But this framerate is not accurate to the game. This framerate is oddly noticeably lower than game replays; I assume it's your camera or recording/transfer device.

  • wow that is some sick driving

  • i didnt even know pgr5 came out

  • KZ2 ray tracing? killzone 2 uses deferred lighting and dynamic radiosity including hdr lighting. Ray tracing at this point is not used in this generation of games only radiosity, global illumination, or rasterization. Counting many polygons. though in 2009 we will begin to see hybrid rendering of ray tracing and raster gfx.

  • in gt5 "tru lightning" is used. a technic PD made and is only used in gt5. rayy tracing is used in killzone 2.

  • i don't know, i am a 3d artist so i have to know those things

  • yeah it is hdr lighting but RT is comin maybe the next gran turismo

  • this looks more like hdri lighting, mental ray

  • here is the real driving simulator!

    i got this game and it's crazy

  • the song is 10 or more years old ago

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