Risk II -- Campaign Level 12
Top Comments
All Comments (24)
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you've a strange accent, but you are good at this!!
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@kebengel There is a way to save it. If you go to your risk 2 folder there are 4 files which tell the game what to set up when it loads. The files are: game.cfg, player.cfg, tourn.cfg and in the folder 'GameSave' - tourn.gsv. Every time something happens in the game (such as you winning or losing a tournament level) these files will be updated. If you make a copy of the files when you are in a place you want to save, if you then loose the level you can put in your copies to reset and start again
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if you want to make alliance with anyone you should do it before you ever attack that person. otherwise they wont make any alliances for couple of rounds.
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@neso941 ahahaha
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@Mutu1026 i thought he said bizaaare hahaha
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thanks for this video, it really helped me beat this level in the first try. i copied your strategy in the first few turns to get north america, after that i was able to play my own way and beat those suckers. it was a damn hard challenge though. :P
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I hate the fact you can't save it, u have to win 11 levels just to get back here :( it sucks
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they should have made more provinces :(
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Hard level indeed, but it's not impossible to hold Europe. I was able to make an alliance with yellow on the second turn and he didn't attack me. I held on to Europe for dear life while expanding in Africa. I then eliminated yellow in Africa just when he had 3 risk cards. My position at that point was weak, but now I could exchange 6 risk cards for 20 extra troops. The reinforcement boost made me able to conquer most of Africa, Europe and South America in one turn, eventually winning easily.
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Pretty sad to cheat. You really suck if you start an turn over again if it doesn't go your way.
1:54 "Huzzaa" XD
Mutu1026 2 years ago 7
i have beeted ever mission but this one thank you
mastermudkip 2 years ago 4