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Risk II -- Campaign Level 12

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Uploaded by on Aug 2, 2008

Visit the website for a higher quality version of the movie (it allows you to see troop numbers!). The website also includes transcripts of all my movies and a strategy guide.

http://www.sourgummyworm.com/risk

This movie helps you complete the twelfth level in the Risk Tournament. This scenario is in Same-Time Risk format. The goal is to conquer 60% of the world, or 38 territories.

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  • 1:54 "Huzzaa" XD

  • i have beeted ever mission but this one thank you

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All Comments (24)

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  • you've a strange accent, but you are good at this!!

  • @kebengel There is a way to save it. If you go to your risk 2 folder there are 4 files which tell the game what to set up when it loads. The files are: game.cfg, player.cfg, tourn.cfg and in the folder 'GameSave' - tourn.gsv. Every time something happens in the game (such as you winning or losing a tournament level) these files will be updated. If you make a copy of the files when you are in a place you want to save, if you then loose the level you can put in your copies to reset and start again

  • if you want to make alliance with anyone you should do it before you ever attack that person. otherwise they wont make any alliances for couple of rounds.

  • @neso941 ahahaha

  • @Mutu1026 i thought he said bizaaare hahaha

  • thanks for this video, it really helped me beat this level in the first try. i copied your strategy in the first few turns to get north america, after that i was able to play my own way and beat those suckers. it was a damn hard challenge though. :P

  • I hate the fact you can't save it, u have to win 11 levels just to get back here :( it sucks

  • they should have made more provinces :(

  • Hard level indeed, but it's not impossible to hold Europe. I was able to make an alliance with yellow on the second turn and he didn't attack me. I held on to Europe for dear life while expanding in Africa. I then eliminated yellow in Africa just when he had 3 risk cards. My position at that point was weak, but now I could exchange 6 risk cards for 20 extra troops. The reinforcement boost made me able to conquer most of Africa, Europe and South America in one turn, eventually winning easily.

  • Pretty sad to cheat. You really suck if you start an turn over again if it doesn't go your way.

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