GLSL Area Lights (w/ texture)
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Uploader Comments (arkano22)
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All Comments (11)
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Framerate?
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Very nice ! Good work !
Your approximation is interesting: 1 area-light ~= 1 spot + 1 directionnal + 1 omni.
There is a analytic solution for this case,
using the form factor between a receiver point and a polygonal light emitter (line, triangle, quad, etc ...).
I can't explain here with more details,
but i will try to do a sample for this solution.
Sorry for my english :p
YoYoOoOOoOOo
ps: very nice the (Gauss) SSAO effect (i saw yours vidz about this, very interesting !)
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where are the shadows? :D
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@KRIGSSV1N let me know too ;) I would like to read it. Beautiful work ;)
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Awesome, darling.
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thats awesome hope devs of blender implent it
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thats awesome... what is the engine name ? thats just opengl ?
navyseai 1 year ago
@navyseai
Thanks :). The engine is called Hopp, however it is pretty small so it can be considered just opengl ;).
arkano22 1 year ago
very nice, any implementation tips?
KRIGSSV1N 2 years ago
I think i´m going to write a small paper about this, including sample code. I will let you know when it is finished.
arkano22 2 years ago