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Teaching with Games: GLPC Case Study: Lisa

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Published on May 2, 2012

The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Lisa Parisi, a 4th grade teacher in New Hyde Park, NY. This particular subject in the case study makes excellent use of freely available games from BrainPOP and Manga High to engage her students in challenging math and science content, as well as promote self-directed and project-based learning.

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