Game Development Programming Tutorial 1 - 2D Vectors
Uploader Comments (GyroVorbis)
All Comments (139)
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All of this made perfect sense but I'm 6 classes away from a B.S in mathematics so that's why.
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This relates to creating a 2D game it is a way of interpreting distance, speed, and line segments, which all exist within a 2D game. Also this may be used to rotate an image using the described trigonometry in the video at 6:43 . I hope this helps you.
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Anything that I should already know before watching this? Because I fail to understand it and how it applies to creating a 2D game ;P
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Never mind, I fully understand what you mean by the negative inverse of a slope.
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@rahvn cmon, it is quite straitghforward
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I'm glad I took a couple physics courses, since you do a lot of vector addition and subtraction in physics.
When you're talking about the inverse slope, is that negative m?
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Is there a vid somewhere explaining this stuff for newbies? This vid is more of a (lightning fast) review for people who already know this stuff, and need a 'refresher'. ps. the sloppy writing on screen doesnt help!!
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i think i just got mindfucked
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Same, but this guys computer sucks.
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i loled at this beacuse im 13 andi understand that LOLXD!
wft is this
MrDead1994 1 year ago
@MrDead1994 It's called mathematics.
GyroVorbis 1 year ago 96
so essentially a vector is a just a point represented by a measurement on the x axis and a measurement on the y axis... right? I'm not sure if I'm right or not... I hope I am.
Manifest222 1 year ago
@Manifest222: Yeah, that's one interpretation. The other is a "distance" from a point to another or distance from the origin to a point (as you have said).
GyroVorbis 1 year ago
nice toilet paper. Is this for emergencies?
its123baby 1 year ago
@its123baby: Real devvers just cannot be bothered with restroom breaks.
GyroVorbis 1 year ago 20