Zelda: OOT + High Res Textures + 'Bloom' shader [1080p]
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All Comments (19)
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Bloom in zelda. No.
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low polygons enviroments with hig res textures dont look that good
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DERP
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@death2a11dan yes, he used the 6.1.3 version that uses only 50% of the all textures in this pack, but can run shaders in the same version of plugin.
I think this is a bad idea because the pack show nicely well on the rice 6.1.4, even does not show the effects of shaders, like bloom 3.
One example than this video showed only some files, is the sky and details on the every walls in Hyrule field, kokiri. He missed that.
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what is this the 3DS zelda?????
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And the 6.1.4 version can run only texture packs.
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How you use the rice 6.1.4 with SHADERS and with texture pack on the same version of plugin? I searched about it but every site say that rice 6.1.4 version can't run shaders (only 6.1.3 i've done) as they say, but can't understand too, with DirectX 9 (I can't think how 6.1.4 use directX 8... Dont' make any sense, but, anyway). I configured every options in directx tab of the plugin, but not shaders + texture pack can run both in the 6.1.4.
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do u know how to use shaders on Project 64?
@EpsilonSparda : I'll repeat what I just posted on the video's uploader's website, you can use a dx8 to dx9 converter to get shaders working with newer versions of the rice video plugin (even Aristote 6.1.9), you can find one on enbdev.com, all you got to do is drop the d3d8.dll in your emulator's executable folder
luikangMC 1 month ago 15
MY EYES, THEY'RE MELTING!!! IT'S A GOOD THING I CAN TYPE BLIND. I THINK I MAY HAVE TURNED CAPS-LOCK ON! OH THE AGONYYYYYYYYYYYY!!!!
Krukkie 2 months ago 2