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Normal Maps from Maya

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Uploaded by on Oct 23, 2008

Hi res: http://www.youtube.com/watch?v=sCXCdyTeLcU&fmt=18

-Generating normal maps inside of Maya

This is part 1 of the normal maps section. In other videos we'll talk more about the details of normal maps and what the limitations of them, how they differ from other map types, etc.

A bit better quality vids and my portfolio at www.RyanTaylor3D.com

Thanks for watching guys.

Any questions, just e-mail me or leave them in a comment below.

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Education

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Uploader Comments (RyanTaylor3D)

  • m super confused what should be added first ? should we first apply textures/diffuse map or other maps on the model before applying normal map ?

  • @sabz2011

    The order that you apply the maps to your model doesn't really matter. I find myself disconnecting things like the normal map when checking renders of the color map and vise-versa, though. The order of applying your maps should really only matter for you. If you like to check what your normal map looks like before you apply color, that's your call. Other people might prefer to make sure their color, spec, diffuse, reflection, etc maps are working before they add in a normal map.

  • please help!! im facing this problem for more than a day....i follow the exact steps but when i apply the maetrial its purple in color and flat texturing (like applying a mat to the plane) i dont know whats wrong....i got it the first time but now im trying it out 10 times and im not getting the result.

  • @russellmasc

    It should be purple in color. If you're seeing the purple color on the model it's because you've applied it to a channel such as color, diffuse, incandescence, etc. It should be connected into the bump slot of a shader using Tangent Space Normals from the drop-down instead of Bump Map.

    Where are you connecting the Normal map?

  • @RyanTaylor3D im connecting it to a lambert ....if possible can i email u the pics of my transfer settings and model?

  • @russellmasc

    Sure thing. Ryan.Taylor.3D@Gmail.com

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All Comments (36)

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  • @RyanTaylor3D

    i want to apply diffuse, normal and specular maps and any other additional maps if need but basically m stuck with the basic plug-ins called xoliulshader for direct xshader, i cant apply me normal map or start working with unless the direct xshader works, k the issue m having is when i load the xoliulshader it gives me an error "error loading file" any idea what could it be? m using 3ds max 2011

  • @RyanTaylor3D im connecting it to a lambert......can i email you a picture of my transfer settings and the model?

  • @RyanTaylor3D hi i think i got it i forgot to change the fill texture seam on the model.....ill try it on another model and see if im on the right path.

  • @blueslogo

    I'm glad. No problem, dooood.

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