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Blender 3d - Creating a Cube from a Sculpted Prim

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Uploaded by on Apr 15, 2009

In this tutorial, I'll be walking you through two methods of creating a cube from a Second Life sculpted prim mesh type. The first method is best used when creating multi-section items, and the second method is meant to preserve aesthetics during LOD changes.

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Uploader Comments (BlenderSL)

  • correction: the default for my cylinder scupty is 8 vertices... how can i make it 32? im using 2.49. thanks!

  • @dyemzone If I remember correctly (Been a while since I was able to use Blender, so this is purely off memory) you should have an option to enable subsurf or multires. Select that, and your object should be automatically subdivided upon creation, to the proper amount. The scripts default to the maximum useful resolution when doing this, so you shouldn't have to change any values, just click the little option box.

  • well i was finally able to make the first cube you did in this video, but is there a way to save it to where i can reopen it next time i run blender?

  • @DannyG882 Just File > Save it, like any other program. Saving it as a .blend (The blender filetype) will allow Blender to open it again.

    Also, CTRL+U will make the current scene (Exactly) your default upon booting Blender, including models, cameras, etc.

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All Comments (16)

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  • Hey, I'm new to blender, this tutorial worked great but when I finished I realized that my completed cube had no top or bottom faces and had curved edges although the

    vertexes i had previously edited drew out a perfect cube. Any idea what I'm doing wrong?

  • i have a question i am downloaded an airplane off of turbosquid for blender and i was wondering how would i just render the body of the plane...will this work and how would i do it? please help!

  • theres no bake in renders....

  • how can i make 32 vertices? eveytime i open a a cylinder sculpty the default is only 6 verices

  • Im still having a pain the ass time making this cube for so reason i cant get the cylinder with that many edit points on it anyone have any tips?

  • The volume on this is very faint.

  • Be sure not to have the "Occlude Background Geometry" box check.. as I did. Or you will only be grabbing the top of the ring.

  • @AleksoMinotaur Well, personally, I aim for more complex sculpts. This in particular is more aimed for a use such as my multi-part chair tute, which wouldn't work as well with a more LOD-resistant cube, and can't really be saved from LOD at any rate. I adamantly recommend people to set their volumeLODFactor Debug setting higher, as I feel the LOD problem is a bit overly severe anyhow.

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