CBR for Game AI
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All Comments (19)
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Rules are the allowed action range, the standard knowledge set can be seeded, as a first step, from recording humans play against each other, then refined with automated AI battles and during human vs. AI playtesting.
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Casual games?
Sports games?
Fantasy Sports?
Gambling?
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in martial arts you need strategy to decide where to put your strength and your stamina because you do not have infinite of it. of course big muscles and technical training are important also.
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do martial art fights, fencing, soldiering have strategy?.. the speed with which a player engages his opponent has NOTHING to do with the need for strategic planning. ask Arlovski re. Fedor fight.
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agreed, the game is somewhat irrelivant (spelling?)... checkers has an incredibly small list of POSSIBLE moves, but a game of checkers will have many high level tactics resulting from the combination of simple rules.... infact sounds alot like life in general...
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The point is not only to "contemplate" the ideas, but to study them rigorously and build systems based on them.
Now, the newest games I play are from the early 2000's, but game AI used to be pretty poor. E.g. in action games, your opponents rely on scripting, in strategy games, the computer cheats by having more information than the player does, in RPGs and quests you are only allowed to pick from a few options in dialogs and the order of how you do thing, etc. matters.
CBR=Case-Based Reasoning.
mdkersey 3 years ago 10
Hmmmmm interesting!!! like the information and the research topic. But this technique require more improvement, since the opponents need to have some standard knowoledge set first, and some rules too.
rizwanzakir 2 years ago