This is a simple OpenGL application that I wrote in C++ demonstrating the usage of PhysX with OBJ imported models. It's written using GLUT, Glui, GltZpr and ofc nVidia PhysX. PhysX is implemented using 2 design patterns: Singleton + Decorator creating a lot of room for customizing actors (body, position,mesh).
P.S. It's a "school project" that I did for the Ovidius University of Mathematics and Informatics Constanta. The performance is kinda slow due to this being a debug build and recorded as real-time xvid compressed video.
#ftw
oodle97 7 months ago
This is nice, man. Any chance of distributing the source code on Google Code? I've been wanting to explore this type of work, as it seems interesting.
jbasniakgm112 1 year ago
WEll..that's wicked
sectordaniel 2 years ago