At this point the photo viewer is a simple demo that loads 10 128x128 bitmaps in at runtime. To load an image onto the canvas I use a three point gesture. The image loads at the 3rd point. From there it can be scaled and moved about. You can only control the last image that was loaded because I haven't implemented a method to select an arbitrary photo yet. Stay tuned...
Link to this comment:
All Comments (0)