portalized: no false collisions

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,293
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 6, 2009

just to make sure that you don't collide with "false objects" behind portals. i'm telling ya', it's one object in two places! :D (sorry for the horrible compression, it was just a quick test)

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:

Uploader Comments (nullsquared)

  • I cannot figure out how to do that. it's driving my nuts. You're still using the Newton Phyics Engine, right? What you do, split the body into two bodies?

  • Haha. Yup, still Newton. I'll let your imagination run wild on how it's done :)

  • Well, went ahead and posted a video reponse with a video I posted eariler showing what I have accomplished so far. I know, I'm a programmer, so you'll probably say I have to figure this out on my own. Question though: You use defered rendering right? Is this what makes it easy to clip plane meshes? Still have a problematic issue of spliting physics bodies :(

    Crap, sorry if i double posted the vid response. seems to take forever to post.

  • I still can't see the response, but I can answer your question: the clipping has nothing to do with deferred rendering (because Portal used forward rendering, yet it used the same method to visually clip the meshes). Just use a pixel shader to clip fragments if they're behind a certain plane.

Top Comments

  • Portals should be double sided.

  • Splitting it by its verts?

see all

All Comments (27)

Sign In or Sign Up now to post a comment!
  • @nullsquared i cant get my portalized to work. when i click the editor it plays some music but doesnt run. I have a radeon hd 6950 graphics card. what should i do?

  • It works the exact same way as portals on walls. If he pushed the square portals against the walls, it wouldn't look any different from Portal's portals... Can someone please explain to me what the big deal is? I don't mean any offense, I think this is a cool program you have.

  • what happen if one of the "portal" fell into the other one?

  • That's why portals should only be projected in walls.

  • @Bleenderhead Agree, like in that interdimensional sofa video (look it up) :D

  • How to you use rotate and move?

    I am using the most recent version

  • Its already out.

  • Hey, do you know when this will have at least a game beta release and if the full thing will be free because i want this SO BAD!

  • how do you grab it like he does at :54 in released portalized?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more