portalized: no false collisions
Uploader Comments (nullsquared)
Top Comments
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Portals should be double sided.
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Splitting it by its verts?
All Comments (27)
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@nullsquared i cant get my portalized to work. when i click the editor it plays some music but doesnt run. I have a radeon hd 6950 graphics card. what should i do?
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It works the exact same way as portals on walls. If he pushed the square portals against the walls, it wouldn't look any different from Portal's portals... Can someone please explain to me what the big deal is? I don't mean any offense, I think this is a cool program you have.
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what happen if one of the "portal" fell into the other one?
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That's why portals should only be projected in walls.
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@Bleenderhead Agree, like in that interdimensional sofa video (look it up) :D
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How to you use rotate and move?
I am using the most recent version
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Its already out.
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Hey, do you know when this will have at least a game beta release and if the full thing will be free because i want this SO BAD!
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how do you grab it like he does at :54 in released portalized?
I cannot figure out how to do that. it's driving my nuts. You're still using the Newton Phyics Engine, right? What you do, split the body into two bodies?
jviper2004 2 years ago
Haha. Yup, still Newton. I'll let your imagination run wild on how it's done :)
nullsquared 2 years ago
Well, went ahead and posted a video reponse with a video I posted eariler showing what I have accomplished so far. I know, I'm a programmer, so you'll probably say I have to figure this out on my own. Question though: You use defered rendering right? Is this what makes it easy to clip plane meshes? Still have a problematic issue of spliting physics bodies :(
Crap, sorry if i double posted the vid response. seems to take forever to post.
jviper2004 2 years ago
I still can't see the response, but I can answer your question: the clipping has nothing to do with deferred rendering (because Portal used forward rendering, yet it used the same method to visually clip the meshes). Just use a pixel shader to clip fragments if they're behind a certain plane.
nullsquared 2 years ago