Beginnings of a Mega Man game I'm making in openGL. I'm a little under 3 weeks into it now, though I was preoccupied for the first week, I couldn't decide whether to do a Zelda game or this. I'm probably going to finish my Zelda game too eventually, but now I have to choose map layouts, robot masters, and enemies for this game. I decided to do Mega Man because I'm planning on making this a remake of the DOS mega man game, but now I'm having some second thoughts over whether I should try to keep the maps the way they were in the original or if I should streamline them a bit.
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